NPD Group report, in 2008 the United States PC game retail sales decrease of 23%, only 701 million U.S. dollars. Online games are another situation. Screen Digest’s latest report claims that Europe and the United States in 2008 online games MMOG market worth 1.4 billion U.S. dollars, 22% annual increment.
Blizzard “World of Warcraft,” the number of players has more than 11.5 million people. Blizzard’s success has not only promoted develop the whole industry, but also leads others to follow-up game developers to copy. “Warhammer Online”, “Age of Conan” and other game has achieved good results, but in fact did not effect the “World of Warcraft” position. 2007 Wow’s market share up to 60% in 2008 even with a slightly dropped to 58 percent, but by income but an increase in the money more efficient.
The report also lists as the income of the top ten on the European and American markets MMOG online games list. But want to take note of the list does not reflect the number of gamers, but also because of the Games on sale the difference in time can not be as the balance of power basis.
1, World of Warcraft
2, Club Penguin
3, RuneScape
4, EVE Online
5, Final Fantasy XI
6, The Lord of the Rings Online
7, Dofus
8, Age of Conan
9, City of Heroes
10, Ever Quest II

