EA announced to the media the “Command & Conquer 4″, about some details of the game.
Occupation system
Three types: the offensive team, defensive team, support group. Besides public units, each group has its own unique units, construction, capacity, and upgrades options.
Offensive team backbone is tanks. Defense group by infantry, bunkers, constitute turret. Support groups to airpower and special vehicles as the core.
RTS games add upgrade the concept of online games
In short, it is a scalable player account. Whether it is single people or campaign co-operation, Each killed enemy units have experienced a return value. Players can use the savings experience of to increase their vocational level, the acquisition of new equipment, new construction, as well as the upgrading of skills, etc.
Escalation of the results apply to all modes of play. At the same time, to prevent piracy of cheating, the whole players hanging on the line to be acceptable to the supervision of EA . As some kind of compensation, the game is no longer implantation DRM copy protection mechanisms.
mobile deployed Mobile HQ
Crawler Mobile HQ bring game more variables, and before compared to the forward, no longer need to build the corresponding construction, all vehicles can be derived from the new base.
Classic favorite player units – such as the scorpion Nod cars, ghost and tank fire, GDI’s Mammoth tanks, enhanced version of the face are to be retained
5 VS 5 confrontation, and added to the winning goal-oriented conditions.
Inherited RA3 double-line mode of cooperation for a battle start to finish.
Games Film will be preserved serious style; the image of Kane spokesman Joe Kucan will return this for
C & C4 for PC work
C & C4 is the end of Tiberium legendary, time set in the context of 2062, from “C & C3: Tiberium Wars” for 15 years; Tiberium legend does not mean the end of Tiberium the end of the system!
C & C4 will be available next year.
“Command & Conquer 4″ art concept map:

“Command & Conquer 4″ game screenshot (only this one):

